
In addition, yellow numbers on the map indicate teleports. Map legendĪll numbers on the map refer to the numbers marked in blue in the quest description. The names of locations, as well as all possible altars (strength, endurance, accuracy and willpower) are made bold. They indicate more important places, NPCs, teleports and the like. The listed paragraph of the text indicates that at this point the player should do a different main quest, or that it's good to do an indicated side quest.Īll numbers marked in blue refer to maps.In order to finish the game it's essential to do all main quests. Additionally, each quest has a number, and the letter attached to it shows whether it is a main ( M) or a side ( S) quest. The names of main and side quests are marked in orange. Important items you'll get while doing quests, as well as more valuable artifacts (for example, a reward for carrying out a task) are marked in green. "Optional" describes the things you can but don't have to do (for example, searching a tomb, which is connected with neither the quest that's being described, nor with any other).Īll NPCs you will be talking to while doing quests and the enemies (monsters, animals, and the like) are marked in brown. "Beginning" of the quest briefly describes the circumstances you get or can get a quest.

The numbering of quests is given in a suggested order they should be done assuming that the player is interested in doing all main and side quests (considering the fact that as the plot develops it can be impossible to do some of the previous side quests).īefore using the guide we recommend getting acquainted with markings in the text and the map legend (see the next chapter). One or more maps accompany the description of each task. Island of the Mists) can also be explored exclusively during side adventures.The guide to Two Worlds II: Pirates of the Flying Fortress contains a detailed and illustrated description of all main and side quests the player can come across in the game. Here, main antagonist is the former monk, rat-transformed Adramelech, while the Hero's helping hand is Adramelech's former companion, named Orias.Ī DLC introduces two joinable organizations active on Tebris (alongside the third one, where the advancement is main-quest driven), Vanderbilt Consortium and Dorchad Regional Union of Miners, both offering unique traders and non-linear side quests, as only one of the two can eventually be helped to defeat the another. There, he's confronted with the dark legacy of the ancient order of Tenebrae endangering the town of Dorchad. The main plot is connected to Dar Pha's strange letter, which led the Hero to the mysterious island of Tebris. Given an initial release window of Q2 2016, CoT ended up being delayed over a year.


CoT contains a new single player campaign, as well as new content, including new weapons, armor, and enemies.Ĭall of the Tenebrae was first announced by Topware Interactive on their Facebook page, along with Shattered Embrace, additional multiplayer maps, and the beginning of development on Two Worlds III. It follows Pirates of the Flying Fortress and precedes " Shattered Embrace".Īn additional standalone version was released, which does not require Two Worlds II in order to play. Call of the Tenebrae (abbreviated CoT) is the second DLC to Two Worlds II.
